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Hit Points
Hit Die
1d8
Hit Points at 1st Level
8 + Constitution modifier
Hit Points at Higher Levels
1d8 + Constitution modifier per Cleric level after 1st
Proficiencies
Saving Throws
Widsom
Charisma
Skills
Choose 2 from:
History
Insight
Medicine
Persuasion
Religion
Armor
Light Armor
Medium Armor
Shields
Weapons
Simple Weapons
Starting Equipment
Equipment

You start with the following items, plus anything provided by your background:



  • (a) a mace or (b) a warhammer (if proficient)

  • (a) scale mail, (b) leather armor, or (c) chain mail (if proficient)

  • (a) a light crossbow and 20 bolts, or (b) any simple weapon

  • (a) a priest's pack or (b) an explorer's pack

  • A shield and a holy symbol

Multiclassing
Ability Score Minimum
Proficiencies Gained
Armor
Weapons
Tools