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Hit Points
Hit Die
1d8
Hit Points at 1st Level
8 + Constitution modifier
Hit Points at Higher Levels
1d8 + Constitution modifier per Druid level after 1st
Proficiencies
Saving Throws
Intelligence
Wisdom
Skills
Choose 2 from:
Arcana
Animal Handling
Insight
Medicine
Nature
Perception
Religion
Survival
Armor
Light Armor
Medium Armor
Shields
(Druids will not wear armor or use shields made of metal)
Weapons
Clubs
Daggers
Darts
Javelins
Maces
Quarterstaffs
Scimitars
Sickles
Slings
Spears
Tools
Herbalism Kit
Starting Equipment
Equipment

You start with the following items, plus anything provided by your background:



  • (a) a wooden shield or (b) any simple weapon

  • (a) a scimitar or (b) any simple melee weapon

  • Leather armor, an explorer's pack, and a druidic focus

Multiclassing
Ability Score Minimum
Proficiencies Gained
Armor
Weapons
Tools