Kanka is built by just the two of us. Support our quest and enjoy an ad-free experience — for less than the cost of a fancy coffee. Subscribe now.

Hit Points
Hit Die
1d10
Hit Points at 1st Level
10 + Constitution modifier
Hit Points at Higher Levels
1d10 (or 6) + Constitution modifier per Paladin level after 1st
Proficiencies
Saving Throws
Wisdom
Charisma
Skills
Choose 2:
Athletics
Insight
Intimidation
Medicine
Persuasion
Religion
Armor
Light Armor
Medium Armor
Heavy Armor
Shields
Weapons
Simple Weapons
Martial Weapons
Starting Equipment
Equipment

You start with the following items, plus anything provided by your background:

  • (a) a martial weapon and a shield or (b) two martial weapons
  • (a) five javelins or (b) any simple melee weapon
  • (a) a priest's pack or (b) an explorer's pack
  • Chain mail and a holy symbol
Multiclassing
Ability Score Minimum
Strength 13
Charisma 13
Proficiencies Gained
Armor
Light Armor
Medium Armor
Shields
Weapons
Simple Weapons
Martial Weapons