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Hit Points
Hit Die
1d8
Hit Points at 1st Level
8 + Constitution modifier
Hit Points at Higher Levels
1d8 (or 5) + Constitution modifier per Rogue level after 1st
Proficiencies
Saving Throws
Dexterity
Intelligence
Skills
Choose 4:
Acrobatics
Athletics
Deception
Insight
Intimidation
Investigation
Perception
Performance
Persuasion
Sleight of Hand
Stealth
Armor
Light Armor
Weapons
Simple Weapons
Hand Crossbows
Longswords
Rapiers
Shortswords
Tools
Thieve's Tools
Starting Equipment
Equipment

You start with the following items, plus anything provided by your background:

  • (a) a rapier or (b) a shortsword
  • (a) a shortbow and quiver of 20 arrows or (b) a shortsword
  • (a) a burglar's pack, (b) a dungeoneer's pack, or (c) an explorer's pack
  • Leather armor, two daggers, and thieves' tools
Multiclassing
Ability Score Minimum
Dexterity 13
Proficiencies Gained
Skills
Choose 1:
Acrobatics
Athletics
Deception
Insight
Intimidation
Investigation
Perception
Performance
Persuasion
Sleight of Hand
Stealth
Armor
Light Armor
Tools
Thieve's Tools