Unorganized
Hit Points
Hit Die
1d6
Hit Points at 1st Level
6 + Constitution modifier
Hit Points at Higher Levels
1d6 (or 4) + Constitution modifier per Sorcerer level after 1st
Proficiencies
Saving Throws
Constitution
Charisma
Charisma
Skills
Choose 2:
Arcana
Deception
Insight
Intimidation
Persuasion
Religion
Arcana
Deception
Insight
Intimidation
Persuasion
Religion
Weapons
Daggers
Darts
Slings
Quarterstaffs
Light Crossbows
Darts
Slings
Quarterstaffs
Light Crossbows
Starting Equipment
Equipment
You start with the following items, plus anything provided by your background:
- (a) a light crossbow and 20 bolts or (b) any simple weapon
- (a) a component pouch or (b) an arcane focus
- (a) a dungeoneer's pack or (b) an explorer's pack
- Two daggers
Multiclassing
Ability Score Minimum
Charisma 13