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Hit Points
Hit Die
1d6
Hit Points at 1st Level
6 + Constitution modifier
Hit Points at Higher Levels
1d6 + Constitution modifier per Wizard level after 1st
Proficiencies
Saving Throws
Intelligence
Wisdom
Skills
Choose 2:
Arcana
History
Insight
Investigation
Medicine
Religion
Weapons
Daggers
Darts
Slings
Quarterstaffs
Light Crossbows
Starting Equipment
Equipment

You start with the following items, plus anything provided by your background:

  • (a) a quarterstaff or (b) a dagger
  • (a) a component pouch or (b) an arcane focus
  • (a) a scholar's pack or (b) an explorer's pack
  • A spellbook
Multiclassing
Ability Score Minimum
Intelligence 13