Unorganized
Hit Points
Hit Die
1d6
Hit Points at 1st Level
6 + Constitution modifier
Hit Points at Higher Levels
1d6 + Constitution modifier per Wizard level after 1st
Proficiencies
Saving Throws
Intelligence
Wisdom
Wisdom
Skills
Choose 2:
Arcana
History
Insight
Investigation
Medicine
Religion
Arcana
History
Insight
Investigation
Medicine
Religion
Weapons
Daggers
Darts
Slings
Quarterstaffs
Light Crossbows
Darts
Slings
Quarterstaffs
Light Crossbows
Starting Equipment
Equipment
You start with the following items, plus anything provided by your background:
- (a) a quarterstaff or (b) a dagger
- (a) a component pouch or (b) an arcane focus
- (a) a scholar's pack or (b) an explorer's pack
- A spellbook
Multiclassing
Ability Score Minimum
Intelligence 13