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Unorganized
Elemental Arts
Hit Points
Hit Die
1d8
Hit Points at 1st Level
8 + Constitution modifier
Hit Points at Higher Levels
1d8 (or 5) + Constitution modifier per Lacer level after 1st
Proficiencies
Saving Throws
Strength
Dexterity
Skills
Choose 2:
Acrobatics
Arcana
Athletics
Insight
Intimidation
Medicine
Survival
Armor
Light Armor
Medium Armor
Shields
Weapons
Simple Weapons
Starting Equipment
Equipment

You start with the following items, plus anything provided by your background:

  • (a) leather armor or (b) scale mail
  • (a) a scimitar, (b) a quarterstaff, (c) a mace, or (d) a rapier
  • (a) a dungeoneer's pack or (b) an explorer's pack
Starting Gold
4d4 x 10 gp