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Hit Points
Hit Die
d10
Hit Points at 1st Level
10 + Constitution modifier
Hit Points at Higher Levels
1d10 + Constitution modifier per Blood Hunter level after 1st
Proficiencies
Saving Throws
Dexterity
Intelligence
Skills
Choose 3 from:
Acrobatics
Arcana
Athletics
History
Insight
Investigation
Religion
Survival
Armor
Light Armor
Medium Armor
Shields
Weapons
Simple Weapons
Martial Weapons
Tools
Alchemist's Supplies
Starting Equipment
Equipment

You start with the following items, plus anything provided by your background:



  • (a) a martial weapon or (b) two simple weapons

  • (a) a light crossbow and 20 bolts or (b) hand crossbow and 20 bolts

  • (a)studded leather armor or (b) scale mail armor

  • an explorer's pack and alchemist's supplies

Multiclassing
Ability Score Minimum
Proficiencies Gained
Armor
Weapons
Tools