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  1. Notizen

Speed Demon

Power Manifestation

You're fast. Very fast. Though from your perspective, it's everyone else who's slow. You might be infused with the power of light, or favored by a god of speed. Either way, you leave everyone else in the dust.

Super Speed

When you choose this manifestation at 3rd level, you can activate your Super Speed for 1 minute by taking the Dash action on your turn. Your Super Speed ends early if you use a bonus action to end it, or if you are incapacitated. You gain the following benefits while using your Super Speed:

  • Any movement you gain by Dashing is doubled. This includes the Dash made to activate your Super Speed.
  • Your movement does not provoke opportunity attacks.
  • You can complete mundane tasks, such as reading, writing, or completing tasks with artisan's tools in half the time they would normally require.

You can use this feature a number of times equal to your proficiency bonus, and regain any expended uses when you finish a long rest.

Athleticism

Also at 3rd level, you have been gifted with naturaly agility. While you are not wearing armor or wielding a shield, you can take the Dash action as a bonus action during your turn, and your walking speed increases by 10 feet. This bonus increases to 20 feet at 14th level in this class.

Bullet Time

Starting at 7th level, even while you are simply standing in place, it's hard to pin you down. Whenever a creature targets you with an attack while you are using your Super Speed, you can use your reaction to impose disadvantage on their attack. If the attack misses you as a result, you can move 5 feet to an unoccupied space without provoking opportunity attacks.

Rushing Strikes

At 14th level, you can use your momentum to build up more powerful attacks. While you are using your Super Speed, if you move 20 feet towards a creature in a straight line before hitting them with an unarmed strike using Strength on the same turn, the strike deals extra damage equal to a roll of your Pure Strength die.

Time in a Bottle

At 18th level, you can summon all of your energy to move faster than light. You can cast Time Stop without using spell slots or components.

When you cast Time Stop this way, you can grapple or shove creatures without resuming time, and your attempts to do either succeed automatically. Moving a creature you are grappling also does not resume time.

Creatures that you shove while time is stopped will only begin to move once time resumes. If a creature is knocked prone or pushed into an obstacle one time resumes, they take 3d10 bludgeoning damage.

Once you use this feature, you can not use it again until you finish a long rest.