Mutant
  1. Notes

Mutant

Power Manifestation

You walk the line between what is natural and what is monstrous. Your physiology has been permanently altered, and now you have to live with what you are.

Bio-Weapon

When you choose this manifestation at 3rd level, you count as a monstrosity as well as your normal creature type, and you gain the ability to morph your limbs into weapons. As a bonus action, you can grant yourself one of the following benefits:

  • Bio-Sword. Your unarmed strike deals slashing damage. Whenever you roll a damage die for an unarmed strike, you can choose to reroll it and must use the new roll.
  • Bio-Whip. Your unarmed strike deals slashing damage and its reach is increased by 5 feet. Your movement speed is increased by 10 feet while using this Bio-Weapon.
  • Bio-Shield. One of your forearms grows into a barrier that grants you +2 AC.

You can use a bonus action to either choose a new benefit or return your body to its normal shape. Transformed limbs cannot be used to grasp objects or wield weapons or shields.

Chameleon

Also at 3rd level, if you touch a humanoid creature that has died within the last minute, you can absorb a fragment of their identity. You learn the creature's name, age, occupation, and alignment. Once you have absorbed a creature's identity, you can cast Disguise Self at will to assume their form. While disguised as them, you perfectly imitate their voice. There is no limit to how many creatures you can disguise this way.

Monstrous Imitation

At 7th level, while you are grappling a hostile creature, you can use your action to adopt some of their physical properties. For 1 hour, you gain any unique senses or resistance that the creature has. This does not work for sense or resistance granted by items.

Once you use this feature, you cannot use it again until you complete a short or long rest.

Facsimile

At 14th level, as an action on your turn, you can assume the shape of an inanimate object you have seen that weighs no more than 100 pounds and takes up no more space than a 5-foot cube. You can maintain this shape for up to an hour, or until you can use an action to evert your form. You cannot move or take normal actions while a shapeshifter. The only action you can take is to return to your normal form. If a creature is within 5 feet of you while you are morphed, you can use a reaction at any time to revert your form and grapple that creature instantly.

Once you use this feature, you must complete a short or long rest to use it again.

Dual Bio-Weapons

At 18th level, you can now manifest two different Bio-Weapons at once. Whenever you use a bonus action to manifest a Bio-Weapon, you can choose 2 different properties to grant your unarmed strike instead of 1.