1. Notes

Chokehold

Contest

As an action, you seize a target by the throat by making a Strength (Athletics) check contested by the target's Strength (Athletics) or Dexterity (Acrobatics) check. The target of your chokehold must be no more than one size larger than you and within your reach. While performing a chokehold you have a disadvantage on Dexterity saves.

If the target fails they take bludgeoning damage equal to the attacker's Strength Bonus, have disadvantage on Dexterity saves, their movement is halved and they are Silenced.

At the end of their next turn, the target must then make a Constitution saving throw with a DC 8 + the attacker's Strength Bonus. If the target fails the save by 5 or more, they are rendered unconscious for 1d4 minutes. Every subsequent round that a choke continues increases the DC by 1.

A choked creature can use an action to escape a chokehold by making a Strength (Athletics) or Dexterity (Acrobatics) check contested by your Strength (Athletics) check.

Revised Grappled Condition

  • A grappled creature’s speed becomes 0, and it can’t benefit from any bonus to its speed.
  • All creatures in the grapple have a disadvantage on Dexterity Saving Throws and their Attack rolls have disadvantage unless they are using a melee with the light property or make an unarmed attack.
  • Creatures in a grapple cannot cast spells that require somatic components.
  • The condition ends if the Grappler is incapacitated (see the condition).
  • If an effect removes the grappled creature from the reach of the Grappler or Grappling effect, they can attempt to escape the grapple at an advantage.

Escaping a Grapple

A grappled creature can use its action to escape. To do so, it must succeed on a Strength (Athletics) or Dexterity (Acrobatics) check contested by your Strength (Athletics) check.

Moving a Grappled Creature

When you move, you can drag or carry the grappled creature with you, but your speed is halved, unless the creature is two or more sizes smaller than you.

Overbearing

Sometimes, it's not how strong you are but how many friends you have. For each additional allied creature involved in a grapple, receive a +1 bonus (to a maximum of +5).