- A grappled creature’s speed becomes 0, and it can’t benefit from any bonus to its speed.
- All creatures in the grapple have a disadvantage on Dexterity Saving Throws and their Attack rolls have disadvantage unless they are using a melee with the light property or make an unarmed attack.
- Creatures in a grapple cannot cast spells that require somatic components.
- The condition ends if the Grappler is incapacitated (see the condition).
- If an effect removes the grappled creature from the reach of the Grappler or Grappling effect, they can attempt to escape the grapple at an advantage.
As an action, you seize a target by the throat by making a Strength (Athletics) check contested by the target's Strength (Athletics) or Dexterity (Acrobatics) check. The target of your chokehold must be no more than one size larger than you and within your reach. While performing a chokehold you have a disadvantage on Dexterity saves.
If the target fails they take bludgeoning damage equal to the attacker's Strength Bonus, have disadvantage on Dexterity saves, their movement is halved and they are Silenced.
At the end of their next turn, the target must then make a Constitution saving throw with a DC 8 + the attacker's Strength Bonus. If the target fails the save by 5 or more, they are rendered unconscious for 1d4 minutes. Every subsequent round that a choke continues increases the DC by 1.
A choked creature can use an action to escape a chokehold by making a Strength (Athletics) or Dexterity (Acrobatics) check contested by your Strength (Athletics) check.