When you choose this tradition at 3rd level, you begin to learn the secrets of hitting pressure points on your enemies, disabling them, Whenever you hit a creature with one of the attacks granted by your Flurry of Blows, you subject the target to a Constitution saving throw. On a failed save, choose one of the following weaknesses:
- Attack. The first attack the target makes is made with disadvantage.
- Saving Throw. The first Strength or Dexterity ability check or saving throw the target makes is made with disadvantage.
These weaknesses last until the end of your next turn. A target cannot gain multiple of the same weakness but can gain both weaknesses if you successfully hit with each attack from your Flurry of Blows and the target fails both of its saving throws.