Initiation Time: 1 bonus action
Range: Self
Duration: Concentration, up to 1 minute
The next time you hit a creature with an elemental attack during the form's duration, your water flares with a biting cold, and the attack deals an extra 2d6 cold damage to the target and causes the target to be covered in an icy frost. At the start of each of its turns, until the form ends, the target must make a Constitution saving throw. On a failed save, it takes 2d6 cold damage. On a successful save, the form ends. If the target or a creature within 5 feet of it uses an action to chip the ice away, or if something would cause the ice to melt (such as the target standing next to a large fire), the form ends.
At Higher Levels. When you initiate this form at a higher level, the damage increases by 1d6 for each level above 2nd.