Initiation Time: 1 action
Range: 60 feet
Duration: Instantaneous
You lift a 5-foot-radius swell of water at a point you choose within range and freeze it, hardening it into a frozen iceberg.
Any creature caught in the area when you initiate the form must succeed on a Dexterity saving throw. On a failed save, the creature is lifted 10 feet into the air by the iceberg and restrained and takes 4d10 cold damage. On a successful save, a creature takes half as much damage and is pushed outside of the iceberg's area.
A creature restrained in ice can use its action to make a Strength check against your ki save DC. On a success, it frees itself. Spaces adjacent to the iceberg are difficult terrain.
At Higher Levels. When you initiate this form at a higher level, The cold damage increases by 1d10, and the radius of the iceberg increases by 5 feet for each level above 3rd.