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Initiation Time: 1 action
Range: 120 feet
Duration: Instantaneous

This form is only usable in icy or snowy environments and terrain.

You cause up to four pillars of ice to burst from places on the ground that you can see within range. Each pillar is a cylinder that has a diameter of 5 feet and a height of up to 30 feet. The ground where a pillar appears must be wide enough for its diameter, and you can target ground under a creature if that creature is Medium or smaller. Each pillar has AC 5 and 20 hit points. When reduced to 0 hit points, a pillar shatters into harmless shards of ice, which creates an area of difficult terrain with a 10-foot radius. The shards last until cleared.

If a pillar is created under a creature, that creature must succeed on a Dexterity saving throw or be lifted by the pillar. A creature can choose to fail the save.

If a pillar is prevented from reaching its full height because of a ceiling or other obstacle, a creature on the pillar takes 4d8 bludgeoning damage and is restrained, pinched between the pillar and the obstacle. The restrained creature can use an action to make a Strength or Dexterity saving throw (the creature's choice) against your ki save DC. On a success, the creature is no longer restrained and must either move off the pillar or fall off it.

At Higher Levels. When you initiate this form at a higher level, you can create two additional pillars for each level above 5th.