Initiation Time: 1 action
Range: 120 feet
Duration: Instantaneous

A burning cinder of flame pounds the ground in a 10-foot-radius, 40-foot-high cylinder centered on a point you choose within range. Each creature in the cylinder must make a Dexterity saving throw. A creature takes 4d6 bludgeoning damage and 4d6 fire damage on a failed save, or half as much damage on a successful one.

The burning cinders turn the storm's area of effect into difficult terrain until the end of your next turn.

At Higher Levels. When you initiate this form at a higher level, the bludgeoning damage or fire damage (your choice) increases by 1d6 for every level above 4th.

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