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Initiation Time: 1 action
Range: Self (10-foot radius)
Duration: Instantaneous

You throw out bursts of air that batter all creatures within 10 feet of you. Each creature in the area must make a Dexterity saving throw. On a failed save, a target takes 4d6 bludgeoning damage and can't take reactions until its next turn. On a successful save, a creature takes half as much damage and suffers no other effect.

At Higher Levels. When you initiate this form at a higher level, the damage increases by 1d6 for each level above 2nd.