Also at 3rd level, you gain a hound that accompanies you on your adventures and fights alongside you. Your hound can be any breed of dog or similar canine creature, but uses the statistics of a wolf. You add your proficiency bonus to your hound's AC, saving throws, attack rolls, and damage rolls.
For each level you gain after 3rd, your hound gains an additional d8 hit die and increases its hit points accordingly.
You can use a bonus action on each of your turns to verbally command your hound to take the Attack, Dash, Disengage, Dodge, or Help action that turn. It does not have its own turn unless you are incapacitated or absent.
If you are incapacitated or absent, the hound acts on its own (continuing to act on your turn, if you are incapacitated), focusing on protecting you and itself. The hound never requires your command to use its reaction, such as when making an opportunity attack.
If your hound dies, you can obtain a new one by spending 8 hours bonding with a canine animal that isn't hostile to you.