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Initiation Time: 1 action
Range: Self (30-foot cone)
Duration: 1 round

You whirl up air and the propel blinding dust from your hand. Creatures in the area must succeed on a Dexterity saving throw. On a failed save, a creature takes 5d6 slashing damage and is blinded until the beginning of your next turn. On a successful save, a creature takes half as much damage and is not blinded.

At Higher Levels. When you initiate this form at a higher level, the damage increases by 1d6 for each level above 4th.