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Initiation Time: 1 action
Range: Self
Duration: Concentration, up to 10 minutes

Until the form ends, wind fiercely whirls around you, and you gain the following benefits:

  • Ranged attack made against you have disadvantage on the attack roll.
  • You have advantage on Dexterity saving throws.
  • You can use your action to create a 15-foot cube of swirling wind centered on a point you can see within 60 feet of you. Each creature in that area must make a Constitution saving throw. A creature takes 2d10 bludgeoning damage and 2d10 thunder damage on a failed save, or half as much damage on a successful one. If a Large or smaller creature fails the save, that creature is also pushed up to 10 feet away from the center of the cube.

At Higher Levels. When you initiate this form at a higher level, the bludgeoning damage or the thunder damage (your choice) increases by 1d10 for each level above 4th.