Initiation Time: 1 action
Range: Self (10-foot radius)
Duration: Instantaneous
You cause a tremor in the ground in a 10-foot radius. Each creature other than you in that area must make a Dexterity saving throw. On a failed save, a creature takes 2d6 bludgeoning damage and is knocked prone. On a successful save, a creature takes half as much damage and is not knocked prone. The ground in that area becomes difficult terrain until cleared, with each 5-foot-diameter portion requiring at least 1 minute to clear by hand.
At Higher Levels. When you initiate this form at a higher level, the damage increases by 1d6 for each level above 2nd.