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Initiation Time: 1 action
Range: 120 feet
Duration: Concentration, up to 1 minute

You create a seismic disturbance at a point on the ground that you can see within range. For the duration, an intense tremor rips through the ground in a 30-foot-radius circle centered on that point and shakes creatures and structures in contact with the ground in that area.

The ground in the area becomes difficult terrain. Each creature on the ground that is concentrating must make a Constitution saving throw. On a failed save, the creature's concentration is broken.

When you initiate this form and at the end of each turn you spend concentration on it, each creature on the ground in the area must make a Dexterity saving throw. On a failed save, the creature is knocked prone.

This form can have additional effects depending on the terrain in the area, as determined by the DM.

Fissures. Fissures open throughout the form's area at the start of your next turn after you initiate the form. A total of 1d6 such fissures open in locations chosen by the DM. Each is 1d10 x 10 feet deep, 10 feet wide, and extends from one edge of the form's area to the opposite side. A creature standing on a spot where a fissure opens must succeed on a Dexterity saving throw or fall in. A creature that successfully saves moves with the fissure's edge as it opens.

A fissure that opens beneath a structure cause it to automatically collapse (see below).

Structures. The tremor deals 30 bludgeoning damage to any structures in contact with the ground in the area when you initiate the form and at the start of each of your turns until the form ends. If a structure drops to 0 hit points, it collapses and potentially damages nearby creatures. A creature within half the distance of a structure's height must make a Dexterity saving throw. On a failed save, the creature takes 5d6 bludgeoning damage, is knocked rine, and is buried in the rubble, requiring a DC 20 Strength (Athletics) check as an action to escape. The GM can adjust the DC higher or lower, depending on the nature of the rubble. On a successful save, the creature takes half as much damage and doesn't fall prone or become buried.

At Higher Levels. When you initiate this form at a higher level, the range of the form increases by 20 feet, the radius of the disturbance increases by 10 feet, and the damage dealt to structures increases by 10 for each level above 5th.