Initiation Time: 1 action
Range: Self (10-foot radius)
Duration: Instantaneous
Tendrils of fire erupt from you and batter all creatures within 10 feet of you. Each creature in the area must make a Dexterity saving throw. On a failed save, a target takes 2d6 bludgeoning damage and can't take reactions until its next turn. On a successful save, the creature takes half as much damage, but suffers no other effect.
At Higher Levels. When you initiate this form at a higher level, the damage increases by 1d6 for each level above 1st.