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Casting Time: 1 action
Range: 60 feet
Components: V, S, M (an atom of radioactive material)
Duration: Concentration, up to 1 minute

You form a visible ethereal tether between you and a creature you can see within range, that subjects it to the ravages of cosmic chaos. A tethered target must make a Constitution saving throw, taking indicated force damage on a failed save or half as much on a successful one. A tethered target repeats this save at the start of each of your turns for the duration of the spell. The tether breaks for a target if it ever moves out of range of this spell or drops to 0 hit points. Until this spell ends, if no targets are tethered by this spell, you can use a bonus action to tether a new target.

The spell's base damage is 4d8. Its entropy grows and fluctuates. Until the spell ends, roll a d20 at the end of each of your turns and consult the Entropic Wreck table to determine its fluctuation effect.

ResultFluctuation Effect
20This spell's damage increases by 2d8. You can immediately target one additional creature within range with this spell and force it to make the saving throw.
18-19This spell's damage increases by 2d8. If the target takes this damage on its next turn, it also falls prone.
14-17This spell's damage increases by 2d8.
8-13This spell's damage increases by 1d8.
4-7Nothing changes.
2-3This spell's damage decreases by 1d8, to a minimum of 1d8.
1This spell's damage decreases by 2d8, to a minimum of 1d8.