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Casting Time: 1 action
Range: 30 feet
Components: V, S, M (a pinch of iron filings)
Duration: Concentration, up to 1 minute

You create a 20-foot radius sphere of extremely diminished gravity centered on a point you can see within range. Whenever a Large or smaller creature inside the sphere takes damage from a weapon attack, it is pushed 10 feet away from the attacker.

Additionally, when a creature enters the area for the first time on a turn or starts its turn there, it must succeed on a Dexterity saving throw or it becomes buoyant. This lasts for the duration or until it exits the sphere. A buoyant creature's walking speed is halved, and whenever it is pushed or pulled, it moves double the distance.

Objects in the sphere not being worn or carried also become buoyant for the duration or until it exits the sphere. A buoyant object travels twice as far when thrown or pushed.