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Technoweavers study and expertly shape the complicated web of intelligence that serve the underlying functions of technomancy. Never without their technomantic devices, such wizards weave executable programs and artificial intelligence that enhance their magic.

Technomancy Savant

When you choose this school at 2nd level, you can replace your spellbook with a spellreader, a technomantic device capable of storing magical data. If you lose this device, you can spend an hour transforming another storage device into your spellreader. The time and gold you must spend to copy a technomancy spell into your spellreader for you is halved.

You also learn the Message cantrip, which doesn't count against your current number of cantrips known. If you already know this cantrip, you learn a different wizard cantrip of your choice. When you cast Message, its range becomes 1000 feet.

Web Access

Also at 2nd level, you gain access to a vast directory of knowledge stored in an extra-dimensional plane called the Web. As an action, you choose a skill or tool to read about. For the next minute, you are considered proficient in the chosen skill or tool, and you can use your Intelligence modifier for it instead of the appropriate ability modifier.

Once you use this feature, you cannot use it again until you finish a short or long rest.

Program Weaver

By 6th level, you learn to weave technomantic functions that shape magic. At the end of a long rest, you weave a number of programs equal to your Intelligence modifier (minimum of 1). You can manifest programs as Tiny physical objects or load them onto a suitable technomantic device you touch, which can be passed freely between creatures or transmitted to another technomantic device within 10 feet using an action.

When you weave a program, you grant it a function. Choose one from the Technoweaver Programs list at the end of this section or work with your GM to design a unique function. A creature 9or user) in possession of a program can execute its function once, after which the program deletes itself. Over the course of 10 minutes, you can touch one program and replace a function with another one.

Artificial Servant

At 10th level, you learn to weave a weak artificial intelligence to assist you. You add Unseen Servant to your spellbook or spellreader if it is not already there. When you cast Unseen Servant, it gains the following benefits:

  • When you cast this spell as a ritual, it takes 1 extra minute instead of 10 extra minutes.
  • You can command the servant to make the ability checks to interact with objects using your ability scores.
  • You can command your servant to touch a device or socket and pass through any connected electrical wires, data lines, or circuitry. The servant reappears in a space next to a connected device or socket you can see, even if it is outside your spell's range. The spell ends if you can no longer see the servant.

Parallel Function

At 14th level, your programs can run multiple functions. When you create a program, you can grant it two functions instead of one. The program still deletes itself when one of its functions has been executed.