1. Notes

Weapons

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Simple Melee Weapons

Weapon NameCostDamageWeightProperties
Club1 sp1d4 Bludgeoning2 lbsLight
Dagger2 gp1d4 Piercing1 lbsFinesse, Light, Thrown (20/60)
Greatclub2 sp1d8 Bludgeoning10 lbsTwo-Handed
Handaxe5 gp1d6 Slashing2 lbsLight, Thrown (20/60)
Javelin5 sp1d6 Piercing2 lbsThrown (30/120)
Light Hammer2 gp1d4 Bludgeoning2 lbsLight, Thrown (20/60)
Mace5 gp1d6 Bludgeoning4 lbs
Quarterstaff2 sp1d6 Bludgeoning4 lbsVersatile (1d8)
Sickle1 gp1d4 Slashing2 lbsLight
Spear1 gp1d6 Piercing3 lbsThrown (20/60), Versatile (1d8)

Martial Melee Weapons

Weapon NameCostDamageWeightProperties
Battleaxe10 gp1d8 Slashing4 lbsVersatile
Flail10 gp1d8 Bludgeoning2 lbs
Glaive20 gp1d10 Slashing6 lbsHeavy, Reach, Two-Handed
Greataxe30 gp1d12 Slashing7 lbsHeavy, Two-Handed
Greatsword50 gp2d6 Slashing6 lbsHeavy, Two-Handed
Halberd20 gp1d10 Slashing6 lbsHeavy, Reach, Two-Handed
Hook Sword20 gp1d6 Slashing3 lbsSpecial, Finesse, Light
Katana40 gp1d6 Slashing3 lbsLight, Versatile (1d8)
Lance10 gp1d12 Piercing6 lbsReach, Special
Longsword15 gp1d8 Slashing3 lbsVersatile (1d10)
Maul10 gp2d6 Bludgeoning10 lbsHeavy, Two-Handed
Morningstar15 gp1d8 Piercing4 lbs
Pike5 gp1d10 Piercing18 lbsHeavy, Reach, Two-Handed
Poison Knife10 gp1d4 Piercing1 lbsSpecial, Finesse, Light, Thrown (20/60)
Rapier25 gp1d8 Piercing2 lbsFinesse
Scimitar25 gp1d6 Slashing3 lbsFinesse, Light
Shanzi5 gp

1d6 Bludgeoning or 1d6 Slashing

1 lbsSpecial, Finesse, Light
Shortsword10 gp1d6 Piercing2 lbsFinesse, Light
Trident5 gp1d6 Piercing4 lbsThrown (20/60), Versatile (1d8)
War Pick5 gp1d8 Piercing2 lbs
Warhammer15 gp1d8 Bludgeoning2 lbsVersatile (1d10)
Whip2 gp1d4 Slashing3 lbsFinesse, Reach
Wrist Knife15 gp1d6 Piercing2 lbsSpecial, Finesse, Light

Exotic Weapons

Weapon NameCostDamageWeightProperties
Elemental Sword50 gp2d8 Slashing1 lbsSpecial, Two-Handed
Metal Cable1000 gp1d6 Slashing10 lbsSpecial, Finesse, Light

Special Weapons

Boomerang. Creatures do not benefit from any amount of cover against a boomerang except for full cover. You can target two creatures within range with the boomerang with a single attack. Make a separate attack roll against both creatures. After hitting the second creature, the boomerang falls at the creature's feet. If you target yourself with the boomerang, you do not need to make an attack roll against yourself and can catch it when it returns to you. If you do not catch the boomerang, it lands at your feet.

Elemental Sword. The elemental sword can be used by a lacer of any element. As long as you can initiate Basic Lacing effects, you can use and have proficiency with the elemental sword.

On its own, the elemental sword is simply a hilt with a gap through which an element (fire, air, water, or shifting earth) can be channeled through, allowing you to fight with your element. You must take a bonus action to begin channeling your element through the sword, and you must maintain concentration (as if concentrating on a form or spell) or the effect ends immediately. The effect also ends if the sword leaves your hands for any reason.

Hook Sword. A blade with a curved hook on the end. If you have two hook swords, you can attach the two hooks as a bonus action. Until you pull them apart as a bonus action, the hook swords act as a single weapon with the Reach and Two-Handed properties.

Using the Attack action, you can make a special trip attack with a hook sword while wielding it normally. The target of your attack must succeed on a Dexterity saving throw (DC equal to 8 + your proficiency bonus + your Dexterity modifier) or be knocked prone. If you are able to make multiple attacks with the Attack action, this attack replaces one of them.

Lance. You have disadvantage when you use a lance to attack a target within 5 feet of you. Also, a lance requires two hands to wield when you aren't mounted.

Metal Cable. The metal cable weapon can only be used if you have proficiency with it (such as with the Ferrous feat). The cables have a number of properties that make them unique.

The pair of cables are rolled into coils in a housing on your back. You can extend two cables from the housing, one for each hand. The cables add 25 feet to your reach when you Attack with it. as well as when determining your reach for Opportunity Attacks with it.

Net. A Large or smaller creature hit by a net is restrained until it is freed. A net has no effect on creatures that are formless or creatures that are Huge or larger. A creature can use its action to make a DC 10 Strength check, freeing itself or another creature within its reach on a success. Dealing 5 slashing damage to the net (AC 10) also frees the creature without harming it, ending the effect and destroying the net.

When you use an action, bonus action, or reaction to attack with a net, you can make only one attack regardless of the number of attacks you can normally make.

Poison Knife. A poison knife has a hollow handle that can be loaded with a special spring-loaded poison pouch. When you make a successful melee attack with a poison knife, you can activate the poison as part of the attack. Any additional poison damage is dependent on what you load into the knife. There is only enough space in the knife to load a single dose of poison.

Shanzi. The shanzi, or war fan, is a traditional weapon among the earth kin. Like a versatile weapon, you can choose how the shanzi is wielded each round. However, instead of adding more damage, the choice is in the type of damage inflicted. A shanzi can deal bludgeoning damage when it is folded up, able to strike others as a small club. The shanzi can also be opened into a fan, with sharpened rods holding the fabric open. These rods deal slashing damage if sliced toward an enemy.

Wrist Knife. The wrist knife is a medium-sized blade that is housed in a metal enclosure on the back of your wrist. As a bonus action, you can activate the blade, causing it to spring forward, pointing out above your hand, held in place by the gauntlet. You can retract the blade as an action.

If you know the Ferrous feat, you can extend the knife or sheath it as part of an attack, as you would draw a weapon when attacking.