Energy Bay Weapon
Blasters are weapons that fire bolts of condensed superheated plasma. Like all energy weapons, they have the Recharge property.
Spark. This weapon fires concentrated bolts of sticky plasma that superheat the target ship. If a starship takes any damage from this weapon, randomly generate 2 circular areas of fire at random locations inside the starship. Each area is 5 feet in diameter. The fire ignites any flammable objects inside it not being worn or carried and may spread to adjacent spaces (at GM's discretion). When a creature enters a circle's area for the first time on a turn or starts its turn there, it takes 1d6 fire damage. The fire lasts for 1 minute or until extinguished. A creature may use an action to extinguish a circular area of fire adjacent to it.
Pulsar. This weapon fires high-energy pulses of technomantic energy. A target hit by this weapon does not take damage. Instead, until the end of its turn, the target cannot gain Shield Points and 1d4 random stations inside it are disabled.