Prerequisites: Waterlacer, Wisdom 13 or higher
You learn to control the water in plant life, gaining the following abilities.
- You can manipulate wood and plants the same as you control water.
- You can take an action to draw liquid water from plants in a 10-foot cube centered on you. How much water you can draw is left to your DM's discretion based on the environment.
- You can take an action to assemble wood on your body, creating armor that moves with you. Your AC equals 10 + your Dexterity modifier + your Wisdom modifier. This armor lasts until you choose to end it (no action required).