A form's initiation time (casting time), range, duration, targets, and areas of effect are read in the same way they would be on a spell entry.
When a character initiates a form, the same basic rules are followed, regardless of the character's class or the form's effects.
Each form begins with a block of information, including the form's name, level, element, initiation time, range, and duration. The rest of the form entry describes the form's effect.
Components
Components are not listed for forms because usually they are unnecessary. Water and earthlacers require there to be water and earth around to be able to lace.
All forms require at least one of the character's hands to be free in order to complete the complex motions required.
Additionally, all forms require certain breathing patterns. If a character is gagged or otherwise prevented from breathing normally, they cannot initiate a form.