When a character initiates a form, the same basic rules are followed, regardless of the character's class or the form's effects.

Each form begins with a block of information, including the form's name, level, element, initiation time, range, and duration. The rest of the form entry describes the form's effect.

Components

Components are not listed for forms because usually they are unnecessary. Water and earthlacers require there to be water and earth around to be able to lace.

All forms require at least one of the character's hands to be free in order to complete the complex motions required.

Additionally, all forms require certain breathing patterns. If a character is gagged or otherwise prevented from breathing normally, they cannot initiate a form.

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Other Entries

A form's initiation time (casting time), range, duration, targets, and areas of effect are read in the same way they would be on a spell entry.

Saving Throws

Many forms specify that a target can make a saving throw to avoid some or all of a form's effects. The form specifies the ability that the target uses for the save and what happens on a success or a failure.

The DC to resist one of your forms equals 8 + your ki ability modifier + your proficiency bonus + any special modifiers.

Attack Rolls

Some forms require the lacer to make an attack roll to determine whether the form effect hits the intended target. As ki effects, any form which has an attack bonus uses a ki attack. Your ki attack bonus equals your ki ability modifier + your proficiency bonus.

Many forms that require attack rolls involve ranged attacks. Remember that you have disadvantage on a ranged attack roll if you are within 5 feet of a hostile creature that can see you and that isn't incapacitated.

Combining Lacing Effects

The effects of different forms add together while the durations of those forms overlap. The effects of the same form initiated multiple times typically don't combine, however. Instead, the most potent effect from those initiations applies while their durations overlap.

Forms are typically physical effects, however, and their effects may actually overlap, depending on your DM's discretion.