1. Organizations

Church of the Dark Huntsman

Religion

The Dark Hunter, the Winged Viper, the Forgotten Man. Regardless of what name he is known by, Vashir the Vengeful is a hard God to pin down. To some people the Winged Viper was a villain who hunted the innocent on the behalf of the Red King and interrogated, tortured, and executed countless in his name; but to others he was a hero who helped the innocent and inevitably sacrificed his life - along with the other Redeemers - to end the tyranny of the Dragon Queen and bring about the New Age. Regardless of how one regarded Vashir while he was alive, none could question his pursuit of Justice - however misguide it might have been at times - and his pursuit of Vengeance for wrongs done.

His priests are easily recognizable by their flowing purple robes and some of the most devoted of their kind even cut off the ring finger of their left hand in solidarity with their chosen Lord. Vashir is the patron Deity of bounty hunters, lawbringers, assassins, and the aggrieved.

Knights of Vashir

Before the Cataclysm, Solamnia was a beacon of peace and prosperity. The knights established great cities and castles across the Plains of Solamnia, including Solanthus, Castle Brightblade, and Dargaard Keep. They ruled in accordance with the ideals of Vashir, and they forged an alliance with Istar that spread those ideals across the world. The people of Solamnia attributed their prosperity to the wise and just rulership of the knights.

In the wake of the Cataclysm, faith in the knighthood soured to suspicion. Rumors spread that the knighthood had possessed the power to avert the Cataclysm and either failed to or chose not to--perhaps to dispense with Istar and solidify the knights’ power.

Most knights still tried to defend the realm as their duty demanded, but they found themselves beset on all sides, dying to protect people who rejected and persecuted them. Most fled to Sancrist Isle in the west or retreated to the protection of their strongholds and keeps, while others disguised themselves to continue their work.

Their power waning, the knights today are locked in a bitter internal feud: Is it better to maintain their strict codes even in the face of obsolescence, secure in the knowledge they were true to themselves? Or should they embrace a changing world and fight to defend it, even if the knights must change with it?

All characters that are members of this organization.