Dwarf
Basic Rules
Bold and hardy, dwarves are known as skilled warriors, miners, and workers of stone and metal.
Racial Traits
+2 Constitution, Darkvision, Dwarven Resilience, Dwarven Combat Training, Stonecunning
Elf
Basic Rules
Elves are a magical people of otherworldly grace, living in the world but not entirely part of it.
Racial Traits
+2 Dexterity, Darkvision, Keen Senses, Fey Ancestry, Trance
Gnome
Basic Rules
A gnome’s energy and enthusiasm for living shines through every inch of his or her tiny body.
Racial Traits
+2 Intelligence, Darkvision, Gnome Cunning
Half-Elf
Basic Rules
Half-elves combine what some say are the best qualities of their elf and human parents.
Racial Traits
+2 Charisma, +1 to Two Other Ability Scores, Darkvision, Fey Ancestry, Skill Versatility
Halfling
Basic Rules
The diminutive halflings survive in a world full of larger creatures by avoiding notice or, barring that, avoiding offense.
Racial Traits
+2 Dexterity, Lucky, Brave, Halfling Nimbleness
Half-Orc
Basic Rules
Some half-orcs rise to become proud leaders of orc communities. Some venture into the world to prove their worth. Many of these become adventurers, achieving greatness for their mighty deeds.
Racial Traits
+2 Strength, +1 Constitution, Darkvision, Menacing, Relentless Endurance, Savage Attacks
Human
Basic Rules
Humans are the most adaptable and ambitious people among the common races. Whatever drives them, humans are the innovators, the achievers, and the pioneers of the worlds.
Racial Traits
+1 to All Ability Scores, Extra Language
Tiefling
Basic Rules
To be greeted with stares and whispers, to suffer violence and insult on the street, to see mistrust and fear in every eye: this is the lot of the tiefling.
Racial Traits
+2 Charisma, +1 Intelligence, Darkvision, Hellish Resistance, Infernal Legacy