(Homebrew Subclass, Credit to u/darcosuchus)

Oath of the Beast


The Oath of The Beast calls to those who've been inflicted with the curse--or blessing--of lycanthropy and seek to utilize it to bring swift punishment to the unjust.

Paladins who choose this path often seek power, spirituality, and often some sort of justice.


Tenets of the Beast

The tenets of the Oath of The Beast focus on controlling one's lycanthropy rather than fully giving in to savagery.

Call Incense.
I will value spirituality above all and never fully give in to temptation, be it in worldly pleasures, battle, or my lycanthropy.

Call Forgiveness.
I will always offer forgiveness, even to my enemies, and I will always open my heart to them.

Call Fire.
Those who are wicked, cavort with fiends and have forsaken my mercy will be justly judged.

Call Iron.
I will not hesitate to swiftly bring an end to any fiends I cross paths with.


Oath Spells

You gain oath spells at the paladin levels listed.

Paladin Level
Spells
3rd
expeditious retreat, hunter's mark
5th
enhance ability, prayer of healing
9th
animate dead, fear
13th
banishment, freedom of movement
17th
flame strike, commune with nature


Channel Divinity

When you take this oath at 3rd level, you gain the following two Channel Divinity options.

  • Lupus Dei. You can use your Channel Divinity as a bonus action to call upon your beastly aspects for 1 hour. While in this form, you have advantage on Perception and Survival checks that rely on smell and hearing.

  • Lupus Daemonis. As an action, you can use your Channel Divinity to transform into a more beastly form, growing sharper teeth. For a number of rounds equal to your Charisma modifier, you can make a bite attack as part of your attack action. This attack uses your Strength modifier for attack and damage rolls and deals 2d6 piercing damage. This attack deals extra piercing damage to fiends and undead equal to your Charisma modifier. This attack is not considered magical for the purposes of overcoming resistances and immunities.


Aura of The Blessed

Starting at 7th level, you constantly emanate an aura of ravenous rage while you're not incapacitated. The aura extends 10 feet from you in every direction, but not through total cover. 

You and friendly creatures within your aura deal additional radiant damage on melee weapon attacks equal to your Charisma modifier.

At 18th level, the range of this aura increases to 30 feet.


Amen And Attack

Starting at 15th level when you reduce a creature to 0 hp, you can, as a reaction, move up to your speed and make an extra melee weapon attack against another creature.


Lupus Animus

At 20th level, you learn to fully channel the powers of your Lycanthropy curse as an action, gaining the following benefits for 1 minute:

You gain resistance to all bludgeoning, piercing, and slashing damage.

As a bonus action, you can make a Bite attack that uses your Strength modifier for attack and damage rolls, and dealing 2d6 radiant or necrotic damage (your choice) on hit.

Your weapon attacks score critical hits on a roll of 19 or 20 on the d20.