(Prerequisite: Dareth Lion'el Griffmane)
You've ascended to your house's leadership, taking on the responsibilities and duties that come with it. You gain the following benefits:
Mental and Physical Resilience: You can increase two ability scores of your choice by 1 or a single ability score of your choice by 2, up to a total of 20.
Invigorating Presence: When you use your Second Wind to regain Hit Points, you can choose a number of allies within a 30-foot Emanation originating from yourself, up to a number of allies equal to your Constitution modifier (minimum of one). Each of those allies regains Hit Points equal to 1d6 plus your Fighter level. Once you use this ability, you can't use it again until you finish a Short or Long Rest, or caused a hostile creature to fall to 0 HP.
Tactician: You can use the Help action as a bonus action. When you use the Help action to aid an ally in attacking a creature, the target of that attack can be within 30 feet of you, rather than within 5 feet of you, if the target can see or hear you. You can do this a number of times equal to your proficiency bonus, and then can't use it again until you finish a Short or Long Rest.
Echo of Tyr: You are able to cast the spell Divine Smite. Once you cast it this way, you can not do so again until the next dawn.
Fast Dual-Wielding: You are now able to dual-wield exceptionally fast; you can now attack with your off-hand weapon, without expending a bonus action. When you do, your movement becomes 0 for the rest of your turn. If you already expended all of your movement, you can not attack with your off-hand weapon without expending a bonus action. You can use this ability a number of times equal to your Fighter-Level to a maximum of 10, and regain all expended uses on a long rest.