Armor -

  • Magic Power
  • Blocking
  • Shielding
  • Lifting
  • Strength
  • Regeneration
  • Health
  • Mana
  • Stamina
  • Durability
  • Replenishing
  • Lucky Stealth
  • Lucky Hands
  • Smith's Hand
  • Restoration
  • Stealth
  • Deft Hands
  • Charisma
  • Luck
  • Stamina Regeneration
  • Mana Regeneration
  • Resist Disease
  • Resist Flame
  • Resist Frost
  • Resist Poison
  • Resist Shock
  • Resist Magic
  • Waterbreathing
  • Increase Magic Efficency
  • Increase Magic Strength
  • Increase Magic Range
  • Hidden (Only usable on helmets, makes mind reading and detection impossible.)
  • Heroism (Increases will and Durability)
  • Cloud-Walker (Lets you float up and down)

Weapons Only -

  • Focus (Make Archers OP)
  • Life-Drain
  • Absorb Mana
  • Absorb Stamina
  • Flame
  • Frost
  • Magic Damage
  • Shock
  • Exhaustion (Damage Stamina)
  • Banish (Repel Unholy and Ghosts)
  • Fear (Make lesser beings or low levels flee)
  • Turn Undead (When killed with weapon, will turn enemies)
  • Holy 
  • Paralyze
  • Soul Trap
  • Huntsman (Animal Damage, also works on Beastfolk)
  • Lunar (Increases damage at Night)
  • Chaos (Inflicts random elemental damage)
  • Piercing (Ignores Metal Armor)
  • Split (Split projectiles upon being shot, less damage)
  • Bless (When hit by this weapon, you get a buff, has a cooldown)

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