Armor -
- Magic Power
- Blocking
- Shielding
- Lifting
- Strength
- Regeneration
- Health
- Mana
- Stamina
- Durability
- Replenishing
- Lucky Stealth
- Lucky Hands
- Smith's Hand
- Restoration
- Stealth
- Deft Hands
- Charisma
- Luck
- Stamina Regeneration
- Mana Regeneration
- Resist Disease
- Resist Flame
- Resist Frost
- Resist Poison
- Resist Shock
- Resist Magic
- Waterbreathing
- Increase Magic Efficency
- Increase Magic Strength
- Increase Magic Range
- Hidden (Only usable on helmets, makes mind reading and detection impossible.)
- Heroism (Increases will and Durability)
- Cloud-Walker (Lets you float up and down)
Weapons Only -
- Focus (Make Archers OP)
- Life-Drain
- Absorb Mana
- Absorb Stamina
- Flame
- Frost
- Magic Damage
- Shock
- Exhaustion (Damage Stamina)
- Banish (Repel Unholy and Ghosts)
- Fear (Make lesser beings or low levels flee)
- Turn Undead (When killed with weapon, will turn enemies)
- Holy
- Paralyze
- Soul Trap
- Huntsman (Animal Damage, also works on Beastfolk)
- Lunar (Increases damage at Night)
- Chaos (Inflicts random elemental damage)
- Piercing (Ignores Metal Armor)
- Split (Split projectiles upon being shot, less damage)
- Bless (When hit by this weapon, you get a buff, has a cooldown)