Ethermancy [Mana-Manipulation]
Basic manipulation of Raw Magic. All skills and perks of this tree are given, instead of just picking one.
Level 5
Magic Bolt
Allows you to create a basic magic bolt, you are able to add any modifier you wish to it.
Magic Ball
Allows you to create a basic magic orb, you are able to add any modifier you wish to it.
Level 10
Magic Touch
Allows you to inject someone with mana, transferring it to them, however if its given a modifier, it will do damage with that modifier.
Magic Self Cast
Allows you to cast something on yourself, you can use this to give yourself effects.
Level 15
Mana Sense
Allows one to sense anything magical, such as items- and even bring out magic potential in inert objects... Does not work on things hiding their aura.
Mana Link
Link another person's magic to yours if they will it, allowing you to cast spells using their mana.
Level 20
Mana Surge
Allows one to double their mana capacity and regeneration for a short period- afterwards will be extremely tired and hungry, and will need to eat to not suffer the more advanced effects of this.
Mana Consumption
Consume an object with your magical power, turning it into mana depending on quality, size, and material... Some basic materials such as stones and some metals can't be consumed. However magic stones, soul stones, and wood can.
Level 25
Mana AoE
Allows you to channel a spell or effect into an Area-Of-Effect, or use raw mana to hurt things around you.
Mana Blade
Allows you to channel a spell or effect into the shape of a blade, or use raw mana. Using this you can create a fire blade, life blade to kill undead, or more.
Level 30
Mana Burst
Create a sudden burst of magical energy, infusing it with extreme amounts of your specified magic type.
Mana Beam
Create a beam of your specified magic energy in the shape of an extremely long cylinder.
Level 35
Mana Delay
Allows you to delay a spell that you cast, having it explode later than expected.
Mana Grenades
Create a condensed mana ball that explodes on contact with your specified magic energy, dealing a lot of damage- or in the case of life magic, healing. Can include multiple energy types.
Level 40
Mana Expansion
Create a large expansion of magic energy from you, expanding slowly or rapidly depending on the users specified magic level.
Mana Allseeing
Use a magic ability somewhere you have been, casting it from a distance. You do not need to see the location, however it must be from within 200 Feet.
Level 45
Mana Shielding
Create a shield around you of raw magic, allowing you to defend against physical attacks, every 1 HP the shield has costs 2 Mana.
Mana Break
Concentrate a bolt of mana into its most dense form, and send it forward to break or destroy whatever you desire, 1 Physical Destruction (2 HP) damage costs 5 Mana.
Level 45
Amplification
Allows you to briefly increase a magic weapon's power by double, this cost scales on the rarity and strength of the weapon.
Mana Strengthening
Perform a brief meditation session, up to fifteen minutes. This will increase your ability to use spells for one day, increasing their strength by 10%.
Level 50
Journeyman's Mana Manipulation
Increases the strength of all spells by 10% Permanently.
Journeyman's Magic Control
Allows you to dual cast, and allows to cast multiple spells with one hand, up to two per hand.