Crafting -
Level 5
###
Grants Ability - Makeshift Man [You know how to create basic makeshift weapons and armor]
Level 10
###
You have become an initiate in Crafting.
Grants Ability - Artisan [You understand how to create very basic contraptions and traps]
Level 15
###
Grants Ability - Test Dummy [Your traps and contraptions do less damage to friendlies, and have less effect]
Level 20
###
Grants Ability - Just Hit It [You have a small chance to hit a broken contraption and instantly fix it, if it has minor damage]
Gem Crafting -
Level 5
###
Grants Ability - Basic Cut [You know how to cut basic gems to make them usable for jewelry]
Level 10
###
You have become an initiate in Gem Crafting.
Grants Ability - Extraction [You can now pull gems from jewelry without chipping or breaking them]
Level 15
###
Grants Ability -
Level 20
###
Grants Ability -
Jeweling -
Level 5
###
Grants Ability - Glint [You have learnt how to make basic jewelry]
Level 10
###
You have become an initiate in Jeweling.
Grants Ability - Special [Your jewelry can now be enchanted with basic enchantments]
Level 15
###
Grants Ability - Shimmer [Worn jewelry now increases your charisma with civilians and nobles.]
Level 20
###
Grants Ability -
Scribing -
Level 5
###
Grants Ability - Average Doctor [You've gained the ability to write, albeit not very well]
Level 10
###
You have become an initiate in Scribing.
Grants Ability - Steady Hand [Your ability to write has improved, and you can now make basic runes on paper, as well as copy from written sources]
Level 15
###
Grants Ability - Basic Barry [You can now create skill books from your known skills, allowing for those who read them to gain 10% of your skill points.]
Level 20
###
Grants Ability - Scholars Eyes [You can now tell how long ago something was written, and your skill books allow for 15% skill gain, and you can now hide text that you write using mana.)
Gather Information -
Level 5
###
Grants Ability - Side-eye [You are able to gain information from overhearing conversations]
Level 10
###
You have become an initiate in Gather Information.
Grants Ability - Weirdo [You now know how to overhear conversations purposely without looking suspicious]
Level 15
###
Grants Ability - Informant [You can now use information you've gained as a bargaining chip in trade or for rewards]
Level 20
###
Grants Ability - Grey Area [You hear me about illegal dealings from patrons in bars, taverns, or places of low reputation]
Mana Manipulation -
Level 5
###
Grants Ability - Please Don't Explode [You are now able to channel mana into crystals and mana containers without something going very wrong]
Level 10
###
You have become an initiate in Mana Manipulation.
Grants Ability - Trial and Error [When mana manipulation goes wrong, it'll no longer be life threatening]
Level 15
###
Grants Ability - Basic Automatons [You can now channel mana into a basic mechanical creation, allowing it to move, turn, and push objects]
Level 20
###
Grants Ability - Automaton DLC [You can put Soul Crystals inside of Automatons, allowing for them to run for longer without your input]
Gambling -
Level 5
###
Grants Ability - At least its not an Off Suit [You are less likely to pull bad cards whilst gambling]
Level 10
###
You have become an initiate in Gambling.
Grants Ability - Praying [You'll have a higher chance to get better cards when gambling, without looking suspicious]
Level 15
###
Grants Ability - Almost Heaven [You'll have a high chance to convince others you have a good hand while gambling]
Level 20
###
Grants Ability - I've got this [You are now able to read the faces of other gamblers, telling if they've got good hands or not]
Puzzle Solving -
Level 5
###
Grants Ability - Twist this... Turn that [You have now have a basic understanding of solving puzzles- through random deduction]
Level 10
###
You have become an initiate in Puzzle Solving
Grants Ability - Its a push door, not a pull [You can more easily find hidden entrances while searching]
Level 15
###
Grants Ability -
Level 20
###
Grants Ability -
Medicine -
Level 5
###
Grants Ability - Basic Anatomy [You understand the basics of treating wounds, and how to stop bleeding]
Level 10
###
You have become an initiate in Medicine.
Grants Ability - Good as New [Bandages and medicinal herbs are more effective, and health potions administered by you heal more]