Wisdom
Shipbuilding -
Level 5
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Grants Ability - Dump The Heavy Stuff [You are now able to create basic rafts out of basic materials- just enough to make a single person float upon it in medium gear]
Level 10
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You have become an initiate in Shipbuilding
Grants Ability - Two's a Crowd [You now are better at building rafts, which are much more durable and buoyant, allowing up to two people in medium gear to sit upon it, or one in heavy gear]
Level 15
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Grants Ability -
Level 20
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Grants Ability -
Brewing -
Level 5
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Grants Ability - Older Than History [Allows one to create a basic mead using basic ingredients, although it tastes off, It's can get one drunk]
Level 10
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You have become an initiate in Brewing
Grants Ability - Just Throw It In. [You are now able to create wine, and are able to change what ingredients are put in, allowing for stronger, better tasting, or even magical alcohols]
Level 15
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Grants Ability -
Level 20
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Grants Ability -
Unconventional Materials -
Level 5
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Grants Ability - It's Probably... [You now know how to discern what material salvage, slag, and other scraps for basic materials]
Level 10
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You have become an initiate in Unconventional Materials
Grants Ability - Forget the History Books [You now know the basic history behind a piece of debris or forgotten piece, and how it got destroyed]
Level 15
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Grants Ability -
Level 20
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Grants Ability -
Research -
Level 5
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Grants Ability - Turn The Page [You can now understand basic texts written to inform, and can understand the intricacies of certain texts]
Level 10
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You have become an initiate in Research
Grants Ability - It's Probably Witchcraft [You now understand the magical intricacies of books you read, allowing you to gain extra skill levels from them, and rarely even spells]
Level 15
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Grants Ability -
Level 20
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Grants Ability -
Analyze -
Level 5
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Grants Ability - Odd-looker [You can now get extremely basic information about a human, such as their health, stamina, and mana values, along with fatigue values. However these can be hidden with special skills, or even changed, so be wary]
Level 10
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You have become an initiate in Analyze
Grants Ability - Exhilarating [You are now able to analyze monsters, and tell what they are. This also includes their stat values and highest skills]
Level 15
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Grants Ability -
Level 20
###
Grants Ability -
Astrology -
Level 5
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Grants Ability - To The Stars [You are now able to identify certain constellations in the sky, and they may give you a small buff upon being seen]
Level 10
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You have become an initiate in Astrology
Grants Ability - Telescopic [You are able to identify further away constellations, your sight has improved enough to where you are also able to identify things at a longer distance]
Level 15
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Grants Ability -
Level 20
###
Grants Ability -
Self Awareness -
Level 5
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Grants Ability - That was Close [You are able to avoid doing extremely dangerous things through a feeling in your gut, however this can be easily bypassed by a real want to do it]
Level 10
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You have become an initiate in Self Awareness
Grants Ability - Flower of Awareness [You are now able to be aware of your surroundings, and notice slight changes in the environment, and can potentially catch stealthed individuals]
Level 15
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Grants Ability - Behind you [You are now able to get a feeling when someone is behind you, and you do not know of them]
Level 20
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Grants Ability - Grounded [You are able to get hints allowing you to pass traps or for quests]
Olde Writ -
Level 5
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Grants Ability - Too Much Dust [You can identify basic texts thats are at most fifty-years old]
Level 10
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You have become an initiate in Olde Writ
Grants Ability - Understanding [You can now identify magical texts and have a chance to absorb enough information from them to give you a spell, or level up a skill]
Level 15
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Grants Ability -
Level 20
###
Grants Ability -
Calligraphy -
Level 5
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Grants Ability - Good Impression [You now have bonus charisma with written letters, which putting you in higher regard with nobility, strangers, or perhaps even enemies.]
Level 10
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You have become an initiate in Calligraphy
Grants Ability - Good will [When writing, your penmanship level is added to your fame level which will increase your reliability]
Level 15
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Grants Ability -
Level 20
###
Grants Ability -
Dungeon Exploration -
Level 5
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Grants Ability - It's Like a Maze [You now understand the basics of getting around a dungeon, and understand the basic paths of where you came in, extremely useful in dungeons that change or ruin your ability to see]
Level 10
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You have become an initiate in Dungeon Exploration
Grants Ability - It's Not a Trap, Look! [You have a chance of not triggering basic step traps upon being stepped on whilst exploring, others around you do not share this ability]
Level 15
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Grants Ability -
Level 20
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Grants Ability -
Trap Detection -
Level 5
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Grants Ability - Too Shiny [You can now detect basic metal traps, such as pressure plates, dart throwers, and such.]
Level 10
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You have become an initiate in Trap Detection
Grants Ability - It's Only a Flesh Wound [Basic traps do less damage to you, and any traps you activate may break]
Level 15
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Grants Ability -
Level 20
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Grants Ability -