Kanka is built by just the two of us. Support our quest and enjoy an ad-free experience — for less than the cost of a fancy coffee. Subscribe now.

  1. Notes

Additional Starting Equipment

CharDev

The list below contains items your character may start with in addition to initial equipment granted by a class. Roll a full set of dice (d4, d6, d8, d10, d12, d20, and d100) then consult the chart. Items from 1 - 20 will be very common and duplicates are expected.

1. Dagger 2. Canary in a cage
3. 100’ of yarn, 2 silver bells, and multi-colored chalk 4. 30 gp
5. Leather armor w/cowl 6. Crossbow
7. Cloak with hidden compartment 8. Longsword
9. Bag of ball-bearings, pickaxe, and gunpowder  10. Shield
11. Hound 12. Lockpicks (3x)
13. Heavy crossbow 14. Alchemist's Fire (2x)
15. Chainmail 16. Longbow & 20 arrows
17. Vial of Poison 18. Expensive hour glass
19. Spyglass & Guild Cloak 20. Bull's-eye Lantern & 6 pints oil

 

  1. Wizard’s hat + empty spellbook
  2. Key to a locked door
  3. A second life (name, clothes, papers)
  4. Pirate Brand
  5. Passport from a distant land  
  6. Letter from a prince  
  7. Grandfathers greatsword   
  8. A ring worth twice as much as you think 
  9. A trophy from a deadly monster 
  10. A friend in a high place  
  11. Thieves Guild Insignia 
  12. Mood Ring - reads other people’s moods 
  13. Duelist's Hand Crossbow  
  14. Bag of sleeping powder
  15. Detective badge & trench coat 
  16. Long-range listening device  
  17. Friend who’s a booze wench 
  18. Set of noble clothes 
  19. Brutal murder's axe (minor enchantment)
  20. Vial of gold dust  
  21. The eye of a nearly forgotten deity 
  22. Bottle of pills, no prescription 
  23. Anxiety meds 
  24. Pack of rolled cigars & bottle of cheap whiskey 
  25. Thunderstone x2
  26. A bag of assorted potions (x3) with undetermined effects  
  27. Vial of strong acid  
  28. Fire-resistant quilt
  29. Enchanted coin with accompanying map. The coin's location always shows on the map in real-time.
  30. Bottle of flammable alcohol and a matchbook from a tavern  
  31. Infravision goggles which only work in direct sunlight  
  32. Handy Haversack with half the capacity of normal 
  33. Masterwork Padlock & key (DC 22) 
  34. Silver Raven 
  35. Healing balm (2x uses) 
  36. Small lockbox keyed to your blood  
  37. Staff of the Ram with 2x charges
  38. Reading glasses that let you read one other language
  39. Pair of Sending Stones
  40. Eagle & falconry glove 
  41. Heat-resistant gloves   
  42. Portable Ram 
  43. Ferret & big coat to hold them in  
  44. Moderately strong magnet   
  45. Snorting powder (2x) that reveals secret doors  
  46. Assistant (henchman, will carry stuff) 
  47. Pill that will keep you up for 72 hours 
  48. Injection that makes you astral project 
  49. Three wigs and masks   
  50. Music box which plays your favorite song
  51. Pill which makes you immune to damage for one round
  52. Detailed drawing of a demonic ritual circle 
  53. Spell scroll that requires translation 
  54. Letters of credit worth several thousand gp in a bag  
  55. Glass jar with a deceptive spirit in it  
  56. Poisonous frog that likes you for some reason 
  57. Orb of light that floats around your head  
  58. Retractable wrist-shield 
  59. Shield bracelet  
  60. Megaphone
  61. Iron-claw arm, attaches at hip
  62. Boots of elven kind
  63. X-ray goggles 
  64. Terrifying mask with razor-sharp teeth  
  65. Gauntlet which deals additional 1d6 damage when punching
  66. One sending stone. The other is held by a wise sage who owes you a favor 
  67. Locket with a photograph of an older you in it, the name of the creator inscribed on the back 
  68. Helmet that gives you prophetic dreams 
  69. A secret admirer that sends you love letters 
  70. A fairy in a jar that will attract the nearest dragon if released 
  71. A bell that when rung summons the nearest ghost  
  72. Super-adhesive glue, fast drying  
  73. Vial of tooth-rotting powder 
  74. Several military medals, they may or may not be yours 
  75. Military grade sleeping pills (2x) 
  76. Acid-resistant cloak   
  77. Portable printing press, magically small and lightweight 
  78. A sack of gold coins from an era long past  
  79. The Agora Apocalyptica, a book that describes the end of the world in great detail. Your name is mentioned several times and it’s not a coincidence. The name of one other party member is mentioned as well. Somehow you are both responsible. 
  80. A small documentary crew (scribe, interviewer, and artist) who have been paid for the week to follow you.