PLUMBING
Inspecting the cabin’s plumbing finds that none of the pipes lead to the septic tank. They once did, but all have been disconnected for no discernible reason.
The players may well notice the oddness of having a functioning outhouse at a cabin that has a septic tank and running water. If they don’t, point it out to any Agent with INT 14 or with 20% in a skill such as Craft (Plumbing) or Craft (Construction). Listening at either of the inspection pipes that rise from the tank reveals nothing.
OPENING THE TANK
But anyone opening the tank is in for a rude surprise. The tank is much larger than necessary for the cabin, nearly 2m deep (six feet), nearly 2m wide (six feet), and 3m long (ten feet).
The interior is dark and only slightly damp, with a shallow layer of water at the floor. The ladder has been removed. It is clear that the tank is not being used for its intended purpose. Any source of bright light, anyone putting a probe into the tank, or anyone actually entering the tank attracts the attention of Marlene, Clyde’s long-dead wife, horribly reanimated That Which Was Marlene
An Agent who opens the hatch sees her inside, huddled weakly in the shallow water, reaching a hand feebly up. On first glance she looks like a small, somewhat misshapen, nude woman in her fifties. Her flesh is grey-blue and she has torn out most of her hair. Her hands are blood-stained, the flesh stripped by constant clawing at the walls. Her feet and lower legs are swollen from frequent immersion in water, and their skin sloughs off with alarming frequency. And yet she lives.