1. Quests

Quest 1: Bootcamp

Completed

The Imperial Army is hosting a local militia Bootcamp in order to help provide defense forces for the neutral town of Nomad caught in the DMZ.

 

Outcome: 

At a training camp in an unhostile zone, a group of people meet and greet each other, and practice sparring lead by the human Captain Schmidt and his hired Trainer darkelf Johnny H. Wimbleton a serious counterpart to Schmidt’s flowery disposition. The party learns that the nearby Kobold, normally subservient to a Dragon, has suddenly declared themselves superior to Dragons and have been causing trouble in the nearby area.

 

Before long, a scout reports a caravan has been attacked. Panicking, the captain sends the new recruits to investigate. Upon arrival the party sees an overturned and burning cart with peasants cowering, as well as a large group of Kobolds who had attacked the caravan. A fight breaks out. Blows traded, assassinations made, and monsters stunned, and the young boy runs away into the woods through fear. A separate band of hungry Orc, Goblins, and Lizardmen lead by a burly Orc approach from the north, seemingly unrelated to the caravan attackers. The band captures some of the fleeing Kobold's for food and then quickly retreat to prevent losses to the party.

 

The group makes it out alive, rescuing the peasant merchants, and escorting them back to camp. Some of the attackers got away alive. The boy was found cowering back at camp. Captain Schmidt, concerning himself with how he may now face some symbolism of responsibility, welcomes us back and for our efforts gives each party member a gold coin, a few bits of gear, and two healing potions.

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