Unorganised
Força
2
Agilidade
2
Inteligência
3
Astúcia
4
Força de Vontade
5
Presença
4
Artilharia (AG)
Pilotar (Espacial) (AG)
Pilotar (Planetária) (AG)
C. Distância (Leve) (AG)
Furtividade (AG)
Coordenação (AG)
C. Distância (Pesado) (AG)
Atletismo (FOR)
Sabre de Luz (FOR)
Combate Próximo (FOR)
Resiliência (FOR)
Briga (FOR)
Manha (AST)
Sobrevivência (AST)
Percepção (AST)
3
Falsidade (AST)
3
Artimanha (AST)
Educação (INT)
3
Xenologia (INT)
Mundos Centrais (INT)
3
Orla Exterior (INT)
3
Medicina (INT)
Submundo (INT)
Astronavegação (INT)
Guerra (INT)
3
Computadores (INT)
Mecânica (INT)
Saber (INT)
Negociação (POR)
4
Liderança (POR)
5
Sangue Frio (POR)
4
Charme (POR)
3
Disciplina (FdV)
3
Vigilância (FdV)
3
Coerção (FdV)
3
Talentos
Adversary 2: Upgrade the difficulty of any combat check targeting this character twice.
Intimidating 3: May suffer up to 3 Strain to downgrade the difficulty of a Coercion check a number of times equal to the Strain suffered; when targeted by Coercion, they may suffer up to 3 Strain to upgrade the difficulty of the opponent’s check a number of times equal to the Strain suffered.
Nobody’s Fool 2: Upgrade difficulty of Charm, Coercion, and Deception checks targeting the character twice.
Commanding Presence: At the beginning of an encounter with Tarkin, each enemy and ally within Medium range or in communication with him makes a Hard () Discipline check as an out-of-turn Incidental. Allies who add automatic to any skill checks they make until the end of the encounter. If they succeed with , they add automatic instead. Enemies who fail add automatic to skill checks until the end of the encounter, if they fail with , they add automatic instead.
Intimidating 3: May suffer up to 3 Strain to downgrade the difficulty of a Coercion check a number of times equal to the Strain suffered; when targeted by Coercion, they may suffer up to 3 Strain to upgrade the difficulty of the opponent’s check a number of times equal to the Strain suffered.
Nobody’s Fool 2: Upgrade difficulty of Charm, Coercion, and Deception checks targeting the character twice.
Commanding Presence: At the beginning of an encounter with Tarkin, each enemy and ally within Medium range or in communication with him makes a Hard () Discipline check as an out-of-turn Incidental. Allies who add automatic to any skill checks they make until the end of the encounter. If they succeed with , they add automatic instead. Enemies who fail add automatic to skill checks until the end of the encounter, if they fail with , they add automatic instead.
Especializações
Equipamento
Veículo
Motivações
Deveres/Obrigações
Armas
Equipamento
Imperial Moff’s uniform (+1 Soak), Encrypted comlink, Code cylinders