GRAND ADMIRAL THRAWN (NEMESIS)
BRAWN
AGILITY
INTELLECT
CUNNING
WILLPOWER
PRESENCE
SOAK
4WOUNDSTHRESHOLD | CURRENT
15 |STRAINTHRESHOLD | CURRENT
20 |DEFENCE MELEE | RANGED
0 | 0SKILLS
Skill | Characteristic | Rank | Roll |
---|---|---|---|
Astrogation | Intellect | 2 | |
Brawl | Brawn | 2 | |
Charm | Presence | 3 | |
Coercion | Willpower | 3 | |
Cool | Presence | 4 | |
Discipline | Willpower | 4 | |
Knowledge: Education | Intellect | 3 | |
Knowledge: Lore | Intellect | 4 | |
Knowledge: Outer Rim | Intellect | 4 | |
Knowledge: Warfare | Intellect | 5 | |
Knowledge: Xenology | Intellect | 5 | |
Leadership | Presence | 5 | |
Melee | Brawn | 3 | |
Perception | Cunning | 4 | |
Ranged: Light | Agility | 2 | |
Vigilance | Willpower | 4 |
WEAPONS
Weapon | Range | Damage | Qualities / Mods |
---|---|---|---|
Light blaster pistolRanged: Light | Medium |
Damage: 5
Critical: 4
|
Stun Setting
|
VEHICLE
TALENTS
Adversary 2: Upgrade the difficulty of any combat check targeting this character twice.
Command 3: Add to Leadership checks; affected targets add to Discipline checks for the next 24 hours.
Commanding Presence 2: Remove from all Leadership checks.
Nobody’s Fool 2: Upgrade difficulty of Charm, Coercion, and Deception checks targeting the character twice.
ABILITIES
Art of War: Once per session, Thrawn may make a Hard () Knowledge: Lore, Outer Rim, or Xenology check to gain insight on a particular opponent, species, or group; for each , add automatic to all skill checks Thrawn makes against that opponent, species, or group until the end of the session.
Infravision: Remove imposed due to lighting conditions.
GEAR
Grand Admiral’s uniform (+1 Soak), Datapad, Assorted objets d’art