A quiet buzzing follows this golden scepter, and honey magically drips from its numerous crevices.
The scepter has 7 charges for the following properties. It regains 1d4+3 expended charges daily at dawn
Spells. While holding the scepter, you can use an action to cast one of the following spells from the scepter, using your spell attack bonus and spell save DC: "acid arrow" (1 charge), "giant insect" (3 charges; bees or wasps only), "insect plague" (4 charges; the insects are bees), "levitate" (1 charge), "web" (1 charge; the webs are actually sticky honey), or "speak with plants" (2 charges).
Stinger. The scepter has a sharpened point on its end, allowing you to use it as an improvised dagger, except that it doesn't have the thrown property. The first time on each of you turns that you hit a creature in this way, that creature must succeed on a DC 12 Constitution saving throw or take 2d6 poison damage and be poisoned until the end of your next turn. A creature poisoned in this way is unable to speak. When you hit a creature with the scepter in this way, you can choose to expend up to 4 of its charges. For each expended charge, the poison damage increases by 1d6, and the save DC increases by 2.