A creature can become a lycanthrope by becoming
infected with the dreaded disease, typically by being
bitten by another lycanthrope. The disease is carried
by the saliva, blood, or any other liquid secreted by
the body of a lycanthrope, and it can be contracted
when such liquids make contact with the bloodstream
of an otherwise healthy creature. After a few days of
the disease running its course, the victim will be fully
afflicted with the curse of lycanthropy.
These lycanthropes typically cannot change their
forms at will. Instead they transform when confronted
with certain “triggers.” Examples of triggers can be
high amounts of stress, the smell of blood, hearing
the howl of a wolf, seeing the full moon, or even the
bloodlust of combat. The process of transformation for
these lycanthropes is described as unbearably painful,
to the point of agonizing pain, as their bones break and
their skin tears in the shifting process.
Most pathological lycanthropes lose themselves in
their transformations, becoming no more than feral
beasts. It is believed that the reason why most blank
out during their shifts is as a self-defense mechanism
to withstand the painful process. Most of these
lycanthropes can either take on a hybrid shape or a fully
bestial shape, but generally not both.
Once the disease has taken root upon the body of a
creature, it becomes exceedingly difficult to remove.
The lycanthropic affliction is by nature a curse, and
so it falls under a very distinct set of rules that sets it
apart from traditional magical maladies that would be
otherwise easy to remove via simple curative spells.
The first step is to destroy the source of the curse—
often called the primogenitor. It is not enough to
simply kill the werebeast that produced the infection
if that werebeast was itself infected by another. One
must track the line of infections until the original
source of the contamination is found—typically either
a true lycanthrope or a maledictive lycanthrope. This
lycanthrope must be killed before the next steps
can be taken. Failure to do so prevents the curse
from being broken.
The second step is to repent for any transgressions
one has committed while transformed as a beast. As
with many curses, lycanthropy is a magical malady that
reacts strongly to symbolism. Rejection of the bestial
gift is a powerful statement that weakens its hold upon
the body, but even more powerful is the restitution one
takes to clean the soul of the taint which has infected it.
The third step requires assistance from a third party,
in particular a healer with the necessary spells. The
cursed creature must be bound and forced to transform
into its bestial self. Precautions must be made to
securely chain the lycanthrope so as to prevent the
healer’s savage murder. The first spell to be cast is
ceremony (Atonement). Provided it is successful, it will
restore the sentience and intelligence of the cursed
victim even whilst transformed.
Upon gaining full sentience, the victim must then
assert all its willpower to remain still and unmoving; a
very difficult task as the pain of transformation will be
present alongside the bloodlust provided by the bestial
curse. The healer must then cast lesser restoration in
order to cleanse the disease from the victim’s blood,
and then cast remove curse in order to finally dispel
the curse. Provided that the victim stood perfectly
still during that whole process and the atonement
spell took hold, then the lycanthropic curse will have
finally been removed.