The draugr are undead warriors whose existence is shrouded in malevolence and darkness. In life, these individuals often led lives marked by depravity and wickedness. In death, through some nefarious rite or a powerful curse, their corpses were unnaturally reanimated. These sinister beings typically arise to serve as guardians, tasked with protecting the treasures and tombs of their deceased masters, to whom they remain bound even in death.

Kanka is built by just the two of us. Support our quest and enjoy an ad-free experience for less than the cost of a fancy coffee. Become a member.

Dread Warriors.

In their undead form, draugr bear the horrifying visage of desiccated, nearly skeletal bodies, clad in the remnants of their old armor and shields, relics of their war-torn past. Their eyes, glowing with a sinister icy blue, betray a cold, unnatural force within. Despite their decaying and withered appearance, these creatures possess a terrifying supernatural strength. This unholy vigor grants them the ability to overpower the living with ease, their strength seeming to defy the limitations of their macabre physical form.

Terrifying Powers.

The very presence of a draugr is enough to instill a deep sense of dread in the hearts of the living. Their chilling gaze can strike terror into the bravest souls, potentially sapping them of their will to act. Physical attacks often prove futile against these formidable foes, as draugr possess the eerie ability to regenerate from wounds that would fell normal beings. Only by wielding fire or holy magic can one hope to inflict permanent damage, as these elements counteract the dark magic sustaining their undead existence.

Accursed Sentinels.

Draugr are inextricably linked to the burial sites that serve as their haunting grounds. These graves, where they were interred alongside the riches and relics of their past, become their eternal domains. The draugr seldom stray far from these sanctums, displaying a fierce territorial nature over these hallowed grounds. These are not just resting places but realms where the draugr continue to exercise their dominion, a grim reminder of their unyielding attachment to the physical world and the treasures they once coveted.