“Your puny sword is not enough to cleave through

the hide of the true wyrm, trust me.”

-Gogron, The Giant Slayer

For many Barbarians, success means the respect of their clansmen; and the best way to earn that respect is by killing the biggest and strongest monster. Barbarians who take on the Path of the Giant Slayer wield colossal weapons meant to harm the most dangerous of creatures. The trophies taken from mortal combat with these colossal creatures are worn by barbarians as a sign of their might and superiority. Only the strongest are worthy to claim the mightiest trophies.

Restriction. This subclass cannot be obtained by a character sized small.

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Massive Weapons

3rd level Path of the Giant Slayer Feature
Starting at 3rd level you become proficient and may wield oversized weapons.
Oversized weapons are too big for normal adventurers to wield, they typically are crafted for Large sized creatures to be used as one handed weapons. Thanks to your training in hunting these larger folk; you have grown accustomed to using their weapons against them. These large sized one handed weapons become heavy two handed weapons to you. A table detailing Oversized weapons can be found at the end of the class description.

Proud Warrior

3rd level Path of the Giant Slayer feature

At 3rd level you gain proficiency in Leatherworker’s Tools if you don’t have it.

Beginning at 3rd level, you may attempt to craft a superior set of Medium Armor (Hide) from a creature that you have slain in 1 on 1 combat. Because the Barbarian obtains power from his confidence, bravery, and trophies of his previous successes; the duel must be legitimate. Allies may not help the Barbarian in any way during the contest, including enhancement spells casted prior to the fight; though magic items and armor given to the barbarian before the battle are allowed. Allies may circumvent this by hiding their support, but if the Barbarian later realizes the battle was staged or rigged in any way, the value of the trophy loses meaning and the loss of confidence will remove any benefits the Barbarian would gain from this feature. 

For this feature, the creature to be fought by the Barbarian must be of substantial danger to the Barbarian for it to be a legitimate challenge. A suitable creature for this feature is any monster whose challenge rating is equal to half the level of the Barbarian, rounded up; though the Dungeon Master has ultimate say in this regard. The creature must also be able to produce heavy hide that could reasonably be crafted into Hide armor, a few examples are beasts, dragons, giants, certain kinds of demons, etc. The Dungeon Master has final say in what can be turned into heavy hide. 

Provided the duel is successful, the Barbarian may craft from the corpse of the creature a Medium Armor (Hide) using his own Leatherworker’s Tools. While the Barbarian wears this special set of Hide armor, the maximum Dexterity modifier to AC for the armor increases to 5, instead of 2. Further, the Barbarian may also add his Constitution modifier to his armor class.

Monster Climbing

6th level Path of the Giant Slayer feature

You gain a climbing speed equal to your walking speed when attempting to climb Large, Huge, or Gargantuan sized creatures. In addition, you gain advantage on Athletics and Acrobatics checks meant to keep your balance over these creatures.

You have become adept at mitigating damage to your body when falling, by using your enemies’ bodies as cushions. You have resistance to falling damage. Further, as long as you are on top of a Large, Huge, or Gargantuan sized creature; you take no falling damage for the first 200 feet of falling distance. Falling damage after the first 200 feet is calculated as normal.

Hide Armor Expertise

10th level Path of the Giant Slayer feature

Your proficiency modifier for any ability check you make that uses Leatherworker’s Tool is doubled. If you attempt to craft a magical Medium Armor (Hide) made primarily from the leather of a creature you have slain, it’s crafting time and crafting cost are reduced by half. In addition, if that leather comes from a creature you slayed following the rules under the Proud Warrior class feature; then in addition to the magical effects of the armor you may also add the extra bonuses to AC from the Proud Warrior feature. Attuning to a magical Medium Armor (Hide) piece does not count towards your maximum number of attunements. 

Focused Slayer

14th level Path of the Giant Slayer feature

The bigger your enemy, the stronger your resolve. At 14th level, you gain benefits when fighting creatures bigger than you; with the benefits increasing the bigger the creature is. The benefits are as follows:

  • Size Large or bigger: your weapon attacks using oversized weapons score a critical hit on a roll of 19 or 20 when attacking these creatures.
  • Size Huge or bigger: Your rage damage bonus is doubled when damaging these creatures.
  • Size Gargantuan: Whenever you activate your Relentless Rage barbarian feature, you may do the Constitution saving throw with advantage whenever the damage source comes from these creature’s melee attacks. 

Lastly, surviving being swallowed by these enormous creatures has become second nature. To you every scar is a lesson. You gain resistance to Acid damage.