Like the wind against the mountain, the planes bend to those who will not break.

The Sauropoda people believe that true power does not come from frantic action, but from deep, profound faith. Like a mountain, their strength is in their presence and steadfastness. They see themselves as wardens of a ‘verse not to be conquered, but protected.

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Gentle Giants.

They hold a mistrust for many forms of advanced technology. Reliance on artificial intelligence and the like only creates an illusion of power. It leads to spiritual bankruptcy — a "hollowness of the soul." Technology delivers only dependency and decay. It is a crutch that prevents one from achieving their full potential. Instead, the life of many Sauropoda is austere. Their communal farms provide simple foods that are considered very bland by many. They engage in ritualistic, slow-motion arts that are more a form of prayer than craft.

Man of the Mountain.

They are rarely aggressors. When conflict is unavoidable, they are slow and deliberate. They are not known for subterfuge or surprise tactics. Nor do they dodge or weave. They simply stand, their faith manifesting as a shimmering aura or an impossible physical resilience, enduring blows that would shatter rock and destroy lesser warriors.

Sauropoda Traits.

Ability Score Increase. Your Constitution score increases by 2, your Wisdom score by 1

Age. Sauropoda age very slowly. They are physically mature at around 30 years of age, but are not considered an adult until 50. Their typical lifespan is around 500 years.

Alignment. Sauropoda believe that the material plane is never to be controlled but protected, as such they are typically lawful good.

Size. Sauropoda are the largest saurials, A typical adult stands around the height of an ogre. However, you are playing as one of the smaller races of sauropoda that stand typically 8 to 9 feet tall and weigh around 750 pounds. You are size medium, but just barely.

Speed. Your base walking speed is 30 feet.

Natural Armor. Your tough skin acts as a natural armor. When you aren't wearing armor, your AC is 12 + Your Constitution modifier. You can use your natural armor to determine your AC if the armor you wear would leave you with a lower AC. A shield's benefits apply as normal while you use your natural armor.

Tail Whip. Your long and powerful tail can be used for an unarmed strike. This attack has a reach of 10 feet. On a hit it deals bludgeoning damage equal to 1d6 + Your Strength or Dexterity modifier. Instead of the normal damage for an unarmed strike.

Giant's Servant. You gain proficiency with two of the following skills of your choice: Animal Handling Nature, History, Medicine, and Perception

Traditional Geomancy. You know the mold earth cantrip. Once you reach level 3 you can cast the earth tremor spell once with this trait as a 1st-level spell, and you regain the ability to cast it this way when you finish a long rest. Constitution is your spellcasting ability for these spells.

Languages. You speak, read, and write Common, Archosauric, and Giant.