Ability Score Increase. Your Strength score increases by 2 and your Wisdom score increases by 1.
Age. [Add here]
Alignment. [Add here]
Size. [Add here]
Speed. Your base walking speed is 30 feet.
Bite. Your jaws are lined with serrated blade-like teeth. When you take the Attack action you can use an unarmed strike using your bite. On a hit, your bite deals 1d6 piercing damage + your Strength modifier.
Gaping Wounds. When you hit a creature with your bite, you can force it to make a Constitution saving throw equal to 8 + Your Constitution modifier + prof bonus. On a failure the creature suffers a gaping wound. A wounded creatures loses 1d4 hit points at the start of each of its turns due to blood loss. Any creature can take an action to stanch the wound with a successful DC 12 Wisdom (Medicine) check. The wound also closes if the target receives magical healing.
You can use this wounding effect a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.
Born to Hunt. Mradak are natural hunters, gaining proficiencies in Survival and Perception.
Secure the Kill. Your walking speed increases by 10 feet when you move towards a creature that you have damaged on your current turn.